getmusicBlog Browse beats
← All articles

Promote, explained: what $19 actually buys

What a campaign budget actually buys, the fixed-price boosts, where your beat shows up, what the report tells you — and what producers who ran it said.

·6 min read·producers

Every producer hits this moment: a beat you know is strong goes live, catches a few plays, and settles into the catalog while newer uploads roll in over it. The beat isn't the problem. The window was.

Promote is our answer to that — a way to buy your beat more time in front of the people who matter: active subscribers, the ones who actually download and release. It's a one-off purchase, not a subscription, and before we go any further, here's the sentence we put right in the purchase screen: we never promise plays or earnings. Your budget buys placements — screen time in real feeds. What happens when people hear the beat is between the beat and their ears. That honesty is the whole design, so let's walk through it.

The two formats

Everything lives in one place: My Beats → the ⋯ menu on any beat → Promote. Two tabs inside.

Promo Campaign — you pick three things and the system handles the rest:

You choose Options
Goal More plays · More saves · More downloads · New drop
Budget $19 · $49 · $99 · $199
Duration 7 · 14 · 30 days

Quick Boost — a guaranteed slot at a fixed price, no budget math:

Boost Price Runs for Where
Fresh Drop $5 48 hours Home/Trending + catalog (Newest)
Genre $15 7 days Catalog browsing
Search $20 7 days Search results

Payment is by card, one charge, receipt to your email. There's a promo-code field right in the window — and if you've got promo credits (you earn $10 every time a producer you invited publishes their first beat), a campaign can run on credits alone, no card touched.

What the money actually buys

Campaigns are priced like real advertising, because that's what this is: $4 per 1,000 placements. A placement is one appearance of your beat in a promoted slot. So the tiers translate directly: $19 buys 4,750 placements, $49 buys 12,250, $99 — 24,750, $199 — 49,750.

The campaign paces that budget across the days you picked — a 7-day run isn't meant to burn out in an afternoon — and ends when either the budget is spent or the clock runs out, whichever comes first. If part of your budget doesn't get delivered, you don't just eat it: email support@getmusic.shop and the undelivered part comes back as a refund or credit. That's written into the Terms, not a favor.

Your goal decides the room your beat gets shown in. More plays and New drop put it in Home/Trending and the fresh end of the catalog. More saves places it where subscribers browse by genre and mood. More downloads puts it into search — and only on queries your beat is actually relevant to. A boost can raise your position; it cannot shove your trap beat into someone's lo-fi search. Nobody wins that impression, including you.

The rules that keep the feed honest

We built the placement rules so that promo works without wrecking the catalog it lives in — which protects you as a listener-producer and as a buyer:

  • One paid slot per ~7 organic beats. The feed stays a feed, not a billboard.
  • The #1 spot is never for sale. Whatever earned the top of trending keeps it.
  • Viewer filters always win. If a subscriber filters 140–150 BPM dark trap, your promoted beat appears only if it is 140–150 BPM dark trap.
  • A complete card delivers faster. The system favors beats with proper tags, a cover, stems uploaded and a reference artist filled in — and beats that people engage with when shown. A beat that gets skipped gets shown less. Money can buy the window; only the beat keeps it open.

The report — where the truth lives

Every boost and campaign shows up in My Beats → My promotions, and each one has a report: placements delivered, plays, saves and downloads during the window, cost per play/save/download, and a before vs during comparison against the two weeks prior — so you can see what actually moved, not vibe about it. At the end, the report tells you what it honestly thinks the next step is: run it again, go bigger, or improve the beat first. Yes, it will really say "improve your beat first." We'd rather lose a $19 upsell than lie to you.

What producers told us

We messaged producers who ran promos and asked one question: did it actually do anything? Here's what came back, unedited.

Instagram DM: Shubey on the Night Swim promo

"The Night Swim beat was one of the first big successful promos I ran… I've seen more plays and downloads for the beat altogether." — Shubey

Instagram DM: Sillz on running a promo

"It helped generate more downloads, saves and plays!" — Sillz

Instagram DM: Nollie on running a promo

"When I ran the promo I did receive some inquiries on my beats… I know I can gain more traffic to my getmusic shop." — Nollie

Real screens, real producers, and a fair sample of what promo does when it works: more eyes on the beat, more downloads, more inquiries. Not overnight fame — a bigger window.

How to run it smart

  1. Fill the card before you spend a dollar. Tags, cover, stems, reference artist. It's free and it's the single biggest delivery lever you control.
  2. Start small. A $5 Fresh Drop on a new upload, or $19 over 7 days with a clear goal. You're buying information as much as placements.
  3. Read the report, then decide. Before-vs-during is your answer. Good numbers → scale the budget. Placements without engagement → the beat needs work before more money does.
  4. Promote your best, not your newest. The slot multiplies attention; it can't create conviction. Put money behind the beat you'd bet on anyway.

Promote is available on every paid producer plan — Starter, Standard and Pro. Full mechanics live in the promote guide, and your catalog's daily earnings still work exactly as before: the pool pays on engagement, promo just widens the funnel into it.

The short answer

  • Two formats: campaigns ($19–$199, 7/14/30 days, pick a goal) and fixed boosts ($5/$15/$20).
  • The math is public: $4 per 1,000 placements, hard budget cap, undelivered spend refunded on request.
  • The feed stays honest: 1 paid in ~7, top spot never sold, filters and search relevance always respected.
  • The report doesn't flatter you — and that's exactly why it's useful.

Your beat gets one first impression per listener. Promote just buys it more of them.


Give your best beat a bigger window. One-off promo from $5, delivered into the feeds where subscribers actually download. Open My Beats.

Read next